Valve Steam Agreement

19 Dec

Earlier this month, Valve updated Steam`s subscription agreement in a language that prevents customers in dispute from suing the company and requires them to accept the decisions of an “independent” arbitrator paid by Valve. Unfortunately, this type of arbitration decision imposed in agreements with end-users is not new. Last year, after the hacking of PSN, Sony amended the agreement of terms of use of PSN to include similar statements. However, they also contained a clause in the agreement that allowed their customers to retain their right to sue if they wrote a letter to the company stating that they wanted to unsubscribe. No matter how it works in the end, it`s a good example of why gamers shouldn`t be excited about the all-digital distribution revolution that video game publishers are rushing to. Often you don`t buy a game, but just a license to play a game. The problem (as evidenced by Steam`s new subscription agreement) is that the license can be withdrawn from you at any time, for any reason and without compensation. An unprecedented change to Valve`s financial agreement with game maker Steam-Mother Valve announced late Friday night a new sales split for its online marketplace for video games, the change in its distribution agreement giving developers more money when unit sales increase. Normally, Valve supports about 30 percent of all game sales on Steam, with a few exceptions for small developer games in its Steam Direct program. The same will be true for the first $10 million in revenue earned by a game creator or publisher. For all sales between $10 million and $50 million, the distribution is 25 per cent. And for every sale after the initial $50 million, Steam will only take a 20% discount.

“The value of a large network like Steam has many advantages, which are shared and shared with all participants. Finding the right balance to reflect these contributions is a difficult but important factor in a well-functioning network,” the company wrote in a statement on the Steam community page.┬áIt has always been clear that successful games and their audience have a significant impact on these network effects, so all network participants have an important goal to ensure that Steam recognizes and continues to be an attractive platform for these games. Valve also allows developers to be more transparent about game sales with an update to the confidentiality clause of its agreement.